I'm trying to get a character to run out of the room, but it turns out AGS doesn't recognize SetMoveSpeed anymore. Is there a modern equivalent?
EDIT: Nobody's answered this yet, so let me try to get a twofer in... in addition to that, why does animate have you set a loop number? The animation is the character extending his hand to shake, which needs to be done toward the player character. I want the loop played to be based on which direction the character is facing. How does that work?
EDIT: Nobody's answered this yet, so let me try to get a twofer in... in addition to that, why does animate have you set a loop number? The animation is the character extending his hand to shake, which needs to be done toward the player character. I want the loop played to be based on which direction the character is facing. How does that work?