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#1
AGS Games in Production / Re: METRO CITY : Night Shift
Last post by anniesteuber - Tue 26/03/2024 02:48:40
Quote from: heltenjon on Sun 13/11/2022 20:59:13Drift Boss said: I just (finally) played the demo/chapter one. It's been on my to-do-list for a while now.

How to describe the look...It's in the lane of roblox, minecraft or lego. 3d pixel art is about right. I think the city looks beautiful, with very strong Blade Runner vibes. You've also added a lot of animation (after one of the comments, I guess), which all add tons to the atmosphere.

I also liked the story so far, investigating and getting to know a few people. The score system looks interesting, particularly how the player earns relationship points regarding other people, both police and villains. I guess you have a plan for using that later on in the story.

What can get better? I'd say adding more interactive items or hotspots. First off, every possible interaction should get a reply. It's a good idea to make a standard reply if the player tries to do something you haven't made a custom reply for. Like "I only talk to people and bots" or "I see nothing special". It's even better to actually have custom replies, of course. As this is an investigative game, I think the potential crime scenes would benefit from having several hotspots to examine, including some not relevant to the case. Basically, the more the merrier. It's a bit laborious, I know.

Even without added hotspots, I recommend people to give this demo a go. It would be worth it just for the neon city and the fluid flying animations alone. I didn't think of the similarities of Rik Vargard and Rick Deckard until now, but I enjoyed the chance of being a cop in a Blade Runner-inspired city. Good stuff!
I also liked the story so far.
#2
Quote from: danielalbu on Sun 05/11/2023 18:56:46Join me TODAY for the YouTube premiere of my conversation with former Telltale Games CEO, Dan Connors!

In this conversation, we discuss The Walking Dead, The Dig, Sam & Max: Freelance Police and more!

⏰ Today Noon (PT)
tiny games


So cool! We have evolved into a rich tapestry of genres
#3
Right?
#4
Competitions & Activities / Re: SpriteJam (until November ...
Last post by mkennedy - Sun 19/11/2023 13:07:09
Quote from: jwalt on Sat 18/11/2023 21:50:31Worked something up for this, but darned if I can figure out how to link it. Used to be easy to do this, but now seems nothing I've tried works. Here's the link to the sprite sized image:

Edit: Figured it out, I guess.



Bigger:



Wallace Beery, aka Long John Silver, will always be "my pirate," despite Cap'n Jack Sparrow's best efforts.

Spoiler

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Wasn't that actor the one who started the whole pirates going "AAARRR" thing? From what I remember he also played BlackBeard.
(EDIT: Nope, it was a different actor from the 50's I was thinking of.)
#5
Please tell, which exactly part of the above you are stuck with, is that using the double click module, or scripting interaction with a hotspot, or instant change room?


EDIT:
I suppose that the problem here is that AGS hotspots do not provide "on double click event" kind of interaction by default which you could run.
But AGS supports custom "verbs". This is not very obvious, but they may be added by editing existing "Cursor modes", starting with ones called "usermode1" and "usermode2".

I guess this may be done like:
1. Choose one Cursor mode and rename it to "DoubleClk" or else what you think is appropriate.
2. Now for every hotspot that would support double click you may create a event function for this custom event "DoubleClk".
3. When using Double click you determine whether there's a hotspot under mouse, and run "double click" event it:

Code: ags
function on_mouse_click(MouseButton mb)
{
    if (mb = eMouseLeft)
    {
        if (DoubleClick.Event[eMouseLeft])
        {
             LocationType loc = GetLocationType(mouse.x, mouse.y);
             if (loc == eLocationHotspot)
             {
                  Hotspot *h = Hotspot.GetAtScreenXY(mouse.x, mouse.y);
                  h.RunInteraction(eModeDoubleClk);
             }
        }
    }
}
#6
The Rumpus Room / Re: What grinds my gears!
Last post by Blondbraid - Sun 19/11/2023 12:38:35
It grinds my gears that whenever it's international women's day, you always see a bunch of guys complaining that "But where's the international MEN's day?!",
but there actually IS an international men's day, this very day, November 19, but none of the dudes complaining actually looked it up.
https://en.wikipedia.org/wiki/International_Men%27s_Day
#7
The Rumpus Room / Re: The Wordle thread (with sp...
Last post by Babar - Sun 19/11/2023 11:29:20
Wordle 883 4/6*

⬛⬛⬛⬛🟩
⬛⬛⬛⬛🟩
⬛⬛⬛⬛🟩
🟩🟩🟩🟩🟩

This is hilarious!
#8
The Rumpus Room / Re: The Wordle thread (with sp...
Last post by Snarky - Sun 19/11/2023 08:34:54
Wordle 883 5/6*

⬜⬜⬜⬜🟩
⬜⬜⬜⬜🟩
⬜⬜⬜⬜🟩
⬜🟨⬜⬜🟩
🟩🟩🟩🟩🟩

Spoiler
Interesting or evil?

I actually experimented with lots of QUE*E strings without spotting the valid one, until I finally saw it when I entered QUEYE.
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#9
The Rumpus Room / Re: The Wordle thread (with sp...
Last post by cat - Sun 19/11/2023 06:53:34
#883

⬜⬜⬜⬜🟩
⬜⬜⬜⬜🟩
⬜⬜⬜⬜🟩
🟩🟩🟩🟩🟩

Spoiler
Some time ago I stumbled over this word and thought it would be an interesting Wordle solution.
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#10
Hi,

I'm using AGS 3.6.0 (latest patch), BASS, and Double Click V 1.0 module.

I'm trying to figure out how to script an immediate (or at least as close as one can get) change room when I double click on either a hotspot or an edge.

Seen this done in a few modern games using the engine, but for the life of me unable to figure it out and not been able find any posts on how to programme it with my configuration.

Any help is tremendously appreciated.
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