Recent posts

#1
General Discussion / Re: Transparency in gimp
Last post by takeexhibition - Mon 13/05/2024 02:44:45
Your inquiry is fairly generic, making it difficult for me to identify the precise issue.  (wrong)
#2
One of the best interviews I've ever seen about game creation is this one.  Congratulations for achieving the ideal sharing stream.  I'm eager to return and give a few of these ganes another go because I completely forgot about them.
#3
General Discussion / Re: Transparency in gimp
Last post by enemysweaty - Wed 08/05/2024 03:43:55
I think this will be difficult. For open design competitions you will definitely find the answer.
#4
General Discussion / Re: Fake 3D in 2D
Last post by knewbacteria - Thu 25/04/2024 03:28:31
Does that mean it integrates the best of 3D and 2D? I don't quite understand what you mean.

#5
General Discussion / Re: Transparency in gimp
Last post by knewbacteria - Thu 25/04/2024 03:25:35
Your question is quite general, making it difficult for me to figure out the specific problem.
#6
General Discussion / Re: Using AGS on non-adventure...
Last post by manishapandey - Mon 22/04/2024 08:42:57
You are to gain the best of approaches from these sizzling hot divas. Cheap Escorts in Aerocity are just one of the ideal kinds of choices in the entire sector who might be hired in for the session.
#7
General Discussion / Re: Using AGS on non-adventure...
Last post by retrohq - Mon 08/04/2024 02:28:23
@Candy Crush Hey I love these things.
#8
General Discussion / Re: Using AGS on non-adventure...
Last post by lily167 - Fri 29/03/2024 10:38:27
A very interesting topic that I am following, and I think this is one of the most important pieces of information for me. And I am very happy to read your article. Thanks for sharing!
gacha life
#9
AGS Games in Production / Re: METRO CITY : Night Shift
Last post by anniesteuber - Tue 26/03/2024 02:48:40
Quote from: heltenjon on Sun 13/11/2022 20:59:13Drift Boss said: I just (finally) played the demo/chapter one. It's been on my to-do-list for a while now.

How to describe the look...It's in the lane of roblox, minecraft or lego. 3d pixel art is about right. I think the city looks beautiful, with very strong Blade Runner vibes. You've also added a lot of animation (after one of the comments, I guess), which all add tons to the atmosphere.

I also liked the story so far, investigating and getting to know a few people. The score system looks interesting, particularly how the player earns relationship points regarding other people, both police and villains. I guess you have a plan for using that later on in the story.

What can get better? I'd say adding more interactive items or hotspots. First off, every possible interaction should get a reply. It's a good idea to make a standard reply if the player tries to do something you haven't made a custom reply for. Like "I only talk to people and bots" or "I see nothing special". It's even better to actually have custom replies, of course. As this is an investigative game, I think the potential crime scenes would benefit from having several hotspots to examine, including some not relevant to the case. Basically, the more the merrier. It's a bit laborious, I know.

Even without added hotspots, I recommend people to give this demo a go. It would be worth it just for the neon city and the fluid flying animations alone. I didn't think of the similarities of Rik Vargard and Rick Deckard until now, but I enjoyed the chance of being a cop in a Blade Runner-inspired city. Good stuff!
I also liked the story so far.
#10
Quote from: danielalbu on Sun 05/11/2023 18:56:46Join me TODAY for the YouTube premiere of my conversation with former Telltale Games CEO, Dan Connors!

In this conversation, we discuss The Walking Dead, The Dig, Sam & Max: Freelance Police and more!

⏰ Today Noon (PT)
tiny games


So cool! We have evolved into a rich tapestry of genres
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