Ratings | | x2 | x5
Release Date 14 Feb 2006
Release Type Freeware
Content Advisory Occasional, mild | None | None
Operating System Windows
Game Genre Fantasy
Game Type Horror
Story Type Original
Play Length Medium Length Game
Language English
Graphics 3, 3
Downloaded 17,210 times

Ratings

AGS Awards 2006 Wins

AGS Awards 2006 Wins

Best Music
Best Player Character

AGS Awards 2006 Nominations

AGS Awards 2006 Nominations

Best Dialogue Writing
Best Game Created with AGS
Best Gameplay
Best Non Player Character
Best Story

AGS Panel Rating

Very funny, and fun to play. A few puzzles could be better designed, but overall a charming game.

Other Players Rated


88 votes

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About

There's really no better way to spend a day in the Land of the Dead than at the Carnage-Val...there are rides, games, and a veritable sideshow of quirky employees. However, for one little ghoul named Mortia, things are about to take a dive out of the ordinary. After a smooth-talking skeleton challenges her to a game of darts, she wins the most unbelievable prize she's ever laid eyes on: a live goldfish! A moment later the skeleton has fled, leaving Mortia with the task of finding her fish Spooks someplace safe to be "alive." If she doesn't help her little Spooks, and soon, he may die. Apparently, this is rather unpleasant. Features: Innovative use of colour (you'll see) A classic point-and-click experience A hilariously defective cast of characters Hours of gameplay An almost unacceptable number of puns Death Destruction Goldfish

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Blackwell Unbound Sprite animation and background art
Little Girl in Underland Design, Art, Writing, & Propaganda
Nanobots Design, art, writing
What Linus Bruckman Sees When His Eyes Are Closed Xarnax and Xarnax Dialogue, Beta Testing

Vince Twelve Scripting, debugging
∞ bit Design, Scripting, Art, Sound
Anna Design, Writing, Scripting, Art, Sound
Blades of Passion: An Oceanspirit Dennis Adventure Voice acting
Domestic Conspiracy Demo Design, Writing, Scripting, Art
Forest Everything Else
Frantic Franko: Bergzwerg Gone Berzerk play-testing, beta-testing
La Croix Pan Beta-Testing
Nanobots Scripting, debugging
Resonance Design, story, programming, additional art
The Dwarven Dagger Of Blitz some testing and tips
What Linus Bruckman Sees When His Eyes Are Closed Design, Writing, Scripting, Art

The Scorposer Music, sound effects
Da New Guys: Day of the Jackass The music
Duty and Beyond Music, Sound, Beta-testing.
Magical Whatever Girl Rocks Out In The Stone Age Original Theme Tune
Nanobots Music, sound effects

Erenan Beta testing
Elf Motors Inc. All game elements, except for some sound
Heaven, Hell and the Neitherworld Beta Testing and proof reading
Javelin Catch All game elements
La Croix Pan Beta-Testing
Secret Quest Remake Play-testing
Secrets Beta tester
The Bunker All game elements
The Death of Luke Simpson All game elements
Unfinished spell verification
What Linus Bruckman Sees When His Eyes Are Closed Beta Testing

Secret Fawful Beta testing

Mordalles Beta testing
Duty and Beyond Story,Graphics,Scripting,(Everything)
Hallway of Adventures Everything
Mordy 2: The Mirror of Truth Everything (music by friends)
The McCarthy Chronicles: Episode 1 Character Sprites and Animation
What Linus Bruckman Sees When His Eyes Are Closed Beta Testing

Kweepa Beta testing

Venus Beta testing

Comments

Showing 5 of 29 comments


By 6581 on 22 Jul 2016
For a debut it is certainly a solid game with great story line and simple interferance. It feels a bit "deadish" (he he) with not so many animations and sounds but still totally worth its time. Nice to se Ivy's first steps into AGS, looking forward to try out Nanobots too.

By CitizenParagon on 6 Aug 2013
Definitely worth a play. The art is charming and the puzzles are solid, though at times you may have to seek out a puzzle to keep the story going. The dialogue and characters are where this game really shines. Clever from the start and keeps you smiling to the end.

By elegantmechanic on 14 Jun 2013
Enchanting little story, worth your time. Suffers from the curse of some puzzles only becoming accessible when others without a narrative connection have been completed which makes for some frustrating wandering trying to find the next one to tackle but other than that, very good.

By proximity on 15 Apr 2009
Interesting story and the ending. Some of puzzles looked too hard to me because i think we should see hotspot names in a label. Lack of a label has made this game harder than it should be. But generally, i liked the game and experience that i had during playing.

By foxyfox666 on 9 Feb 2009
Hello, my name is Joel, from the french AGS forum.
I want to translate your game in french.
If you agree, send me an email to this address:

kaldaya@hotmail.fr

and I contact you. Thank you. :)

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