Ratings | |
---|---|
Release Date | 26 Dec 2011 |
Release Type | Freeware |
Content Advisory | Occasional, mild | None | Mild |
Operating System | Windows |
Game Genre | Sci-Fi |
Game Type | Investigative |
Story Type | Original |
Play Length | <Category Not Set> |
Language | English |
Graphics | 3, 3 |
Downloaded | 2,642 times |
James Marshall is an insomniac who lives in the big city. One night, a mysterious set of events take him outside to investigate - only to realize there is a dangerous threat to him and his friends lurking behind the shadows. Can you help convince his neighbours they're in danger, find a way to safet…y and perhaps even stop the disaster? * Some scenes may scare younger players, or those with a nervous disposition * Version 1.1.1 > Save & Load instead of Restore/Autosave > Prologue and Epilogue cutscenes > Additional in-game cutscenes, sound & music > Minor bug fixes, stable & working a-ok! Takes about 1-3 hours to complete. Requires: » Microsoft Windows » 330mb HD space » DirectDraw + audio drivers » Mouse » Cup of coffee (Made for fun without any planning or design) Bug: If the game won't start, delete the 2 video files (.s7v) from the game's directory and click through the warnings.
Mods | Design, code, testing |
Dualnames | Cinémania Module |
NickyNyce | Testing |
An Entertaining Speech (A manhunt for a serial killer) | Playtester |
Ancient Aliens - The Roots of Sound | Additional Game Design and Testing |
Camp 1 | Testing |
Captain Disaster in: Death Has A Million Stomping Boots | Additional graphics |
Conspirocracy | Background Art, Testing |
Gray | beta testing |
Hjarta | Testing |
Hubris - a Popular Pub Pastime | Testing |
The Dwarven Dagger of Blitz - Chapter 2 | testing |
The Sacred Tablets of Tibet | Testing |
The Unprintable MAGENTA | beta testing |
The Visitor | Everything |
The Visitor 2 | Everything |
The Visitor 3 | Everything but music |
Comments
Showing 5 of 6 comments
The escort mission at the end bored me a bit, mostly because I was expecting things to happen during it that complicated the situation more and made room for some quick puzzles.
I didn't understand why I had to be sent back to the main page after the abrupt ending and credits just to see the rest of the ending of the game. It felt like it risked players quitting the game before seeing the ending, since they might miss that it says Epilogue instead of Prologue on the main menu.
The characters were ok. They stretched a little beyond 2-dimentional. I liked how you were gathering survivors and made me think of how that concept could of expanded this game on a larger scale. If the characters weren't keeping the story interesting, the music helped out in that area when those suspenseful scenes occurred in the game.
Overall, an all right War of the Worlds story with some cool cutscenes. I love the way you did the main menu, having it going along with the music and the Ben Jordan movie preview was fun to see. I'll be looking out for that on Youtube whenever it sees the light of day.
I thought the 12 times for the same arcade part was a misunderstanding of the game. But after reading the forum, no.
Even if this game was a real situation, doing the same movements again and again is a lack of planning from the hero.
SPOILER
Instead of avoiding the danger so many times (12x3=36 times more or less), i bet a real hero would try to suppress the danger!
Or the character should just find some streets with no robots from the roof to the helicopter... as it looks like a big city... and the whole process is supposed to last no more than 15 minutes...
An arcade part must be done 12 times!
3D game with 2D liberty of moving.
Otherwise, well worth playing!