Thanks very much, CW! This fixed both the font issue and the hard crash in game_start() I'd been encountering.
Of the issues I'd reported, I'm only still experiencing the flakey AudioChannel.LengthMs issue. That is, AudioChannel.LengthMs is sometimes returning 0 even when AudioChannel.PlayingClip.ID is not null. (Details are a few appends down, but if you need further debugging information from me, just let me know.) Thanks!
Of the issues I'd reported, I'm only still experiencing the flakey AudioChannel.LengthMs issue. That is, AudioChannel.LengthMs is sometimes returning 0 even when AudioChannel.PlayingClip.ID is not null. (Details are a few appends down, but if you need further debugging information from me, just let me know.) Thanks!