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Messages - Stupot

#1
Sorry for the delay.

Here are the results:
Mandle: 29
Baron: 25
Sinitrena: 21

Update with my own feedback:

Mandle: This was a really nice story. It's a well-captured feel-good snapshot of the experience of backpacking in a distant land. You really smell the sea air as you read. And the misunderstanding itself, far from being a problem for the main character, is actually the best thing that ever happened to him. In fact, 'problems' are the only thing really missing from the story. I think if you'd added some obstacles, an antagonist or a bit of tension (like when his clothes are stolen, maybe instead of laughing it off, he actually has to chase the people who took them because in his pocket was something that belonged to the old man).

Sinitrena: I enjoyed this one, too. It took me longer than it probably should have done to realise Tim and Tom were branches, but I enjoyed the descriptions and the image of the boys playing with the sticks and the idea that the sticks might be conscious of what's happening, and even enjoy it.  I think the story might have had more of an emotional kick if it had been less ambiguous about which stick had broken. We know one of them died, but the fact that we don't know who takes the emotion out of it a little, for me. whereas if it had been clearly Tom who died, I think that would have been more tragic.

Baron and the folks: I love that you wrote this collaboratively with your parents. Are they into writing, themselves? I loved the image of these two bumbling bank-robbers with all this money realising they couldn't spend it. I knew the joke was coming when I saw launder in italics, but it was still funny. And then you just ran with it. Mrs Phong is a great character. And better still for the fact that we don't really know if she was actually trying to help or was setting them up, though I suspect the latter (The title suggests that these thieves were 'Taken to the Cleaners' by Mrs Phong). I demand a Mrs Phong spin-off series.
#2
Right'o. Sorry for the delay. It's about time to get the voting going.

Here are the games. Please vote using the poll above





Prep Time
by heltonjon
Saturday Night is the Loneliest Night of the Week
by Newwaveburritos
Castle Escape: Chapter 2
by Fernewelten
#3
Topic: The Fool
Guidelines set by: Brewton
Deadline: March 31


QuoteThe Fool represents new beginnings, having faith in the future, being inexperienced, not knowing what to expect, having beginner's luck, improvisation and believing in the universe.
QuoteShakespearean fools are usually clever peasants or commoners that use their wits to outdo people of higher social standing.

Fools are a pretty common trope in adventure games and there's a lot of room to play with. Roger Wilco and Guybrush Threepwood are two such examples, kind of stumbling their way to success.

This isn't limited to characters who are idiots. Much wisdom can come from those considered fools. Socrates was called a fool because he questioned conventional thought. Diogenes the Cynic was another fool philosopher who was unafraid to challenge authority and societal norms.

You could make a game where your goal is to fool someone, or you could fool the player with an unreliable narrator. Perhaps a counterfeiter minting coins made of fool's gold.







What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

#4
Thanks for the entries guys. Some cool-looking stuff.
I'll rig up the voting soon, so get playing.
#5
People who whisper. It's not cool. It doesn't matter whether or not you are actually whispering about the other person in the room or not. If you are whispering to someone else and there's another person in earshot, then you are a monster.

I'm not a paranoid person (usually - though I have my moments), but today two colleagues whispered something while I was going about my business. When I turned around, they looked a little shifty. Were they whispering about me? Maybe, maybe not. I don't actually care. The fact that they whispered loud enough for me to hear that they were whispering at all is just rude.
#6
How are the entries coming along, guys?

Just a few days left.
#7
General Discussion / Re: Windows 11
24 Feb 2022, 15:20
I also recently bought a new laptop with Windows 11 after my last one died. No problems with it so far.
#8
I downloaded the game the other day and was enjoying it very much. However, I died at a particular point and the 'load game' dialogue came up but there were no saves to choose from even though I had saved the game several times before this point. Is this a bug or a feature?
#9
Thanks for the stories, folks.
Voting is now open until Feb 27th

This time, I think we'll go back to sharing votes, rather than giving a score out of ten. However, rather than only ten points to dish out, you now have 25 points each to play with. This should make it a little easier to express your opinion through the points you give and also decrease the chances of a tie.

Vote by PMing me your point distributions by the 27th.

By the way, anyone reading this is encouraged to vote, not just participants.

Happy reading.
#10
Voting is over and the winner is:

Signal Loss by Brewton (not Breton, sorry for the typo)

Well done mate. I'll be in touch soon about setting the theme for March.
#11
The Rumpus Room / Re: Share your dreams
15 Feb 2022, 14:53
I go through phases where I dream a lot (or just remember them more). These days, I'm having such a phase, but they've been some quite disturbing dreams. One I had the other night left me shaken and I nearly cried remembering it today.

It was really quite nasty so I don't want to describe it here. I've had some disturbing dreams in my life but this one was like my brain was testing me to see what it could get away with.

I'm glad for this thread though. Dreams are fascinating, even the messed up ones. It's become common for people to say it's "boring" to hear about other people's dreams, but I don't think 90% of those people actually believe that. They just say it because it's become a thing you say which makes it sound like you have an opinion when you're just copying what seems to be the general consensus. It's much like the people who say their favourite (or least favourite) word is "moist". Well done, you're the 168th person to tell me that, this year.
#12
Quote from: Sinitrena on 15 Feb 2022, 09:09
I think I do, indeed, need a few more days. If you could be so kind?
Granted. The new deadline is Feb 20.
#13
Quote from: Sinitrena on 11 Feb 2022, 07:56
I'm working on something, but I'll need a bit more time (and even then I'm not sure I'll finish it - I'm not exactly healthy right now).
If you need an extra few days just say the word. Hope you feel better soon.
#14
How's it going? Anyone else working on anything?
#15
Quote from: Baron on 05 Feb 2022, 17:28
Quote from: Stupot on 04 Feb 2022, 00:04
To get the wrong end of the stick is to completely misunderstand a situation.

I might have had the wrong end of the stick my whole life.  I always understood the metaphor to mean you got the bad side of a deal, perhaps through misunderstanding but also possibly due to a power imbalance.  Is this theme open to broader interpretation, or must it involve hopeless naïveté? 

Hmm that's not how I understand it. It could be a regional thing, but what you describe is closer to what I would call to draw the short straw, or get the raw end of the deal.
#16
Did it come back?
#17
To get the wrong end of the stick is to completely misunderstand a situation.

It's not a concept I'm very familiar with, being that I'm always right. So I need some examples. Tell me some stories, anecdotes, poems or scenes which illustrate one or more people totally getting the wrong end of the stick about something, and the ramifications, implications and aftermath thereof.

Deadline is February 17th 20th
(Valentine's theme optional)



#18
Okay. Thanks for the entries guys.

I've included yours, too PJ Sam. I wasn't sure if you posted it as an official entry, but it looks like fun and it doesn't matter that it was after the deadline (basically the true deadline is when I get around to sorting out the voting).

Please vote using the poll above.




Little Leonardo
by Racoon
Signal Loss
by Brewton
Get the Picture
by Pajama Sam
#19
Wow. Thanks guys. I didn't expect to win. I'm chuffed my story was well-received.

I do plan to post my own bit of feedback soon. I'm just in the process of drafting it up.
#20
Topic: It's About Time
Set by: OneDollar

Please vote using the poll above





Prep Time
by heltonjon
Saturday Night is the Loneliest Night of the Week
by Newwaveburritos
Castle Escape: Chapter 2
by Fernewelten

This month the goal is to make a game that uses 'time' in some way. How you interpret this is up to you, but 'time' must be an important part of your game.

Some ideas to get you started...[/i]
  • You're running late and have to find a way to make up time
  • You play a superhero with time bending powers
  • You're stuck in a Groundhog Day loop, looking for a way out
  • A time machine sends you to the distant past or far-flung future
  • There's an in-game timer, and the player's against the clock
  • You visit the same location but at different times

Get your entries in quick, because time's running out...




What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


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