I think "Turn before walk" would be nice (even if turning with the back), but then with all eight movements.
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Quote from: lorenzo on 18 Feb 2022, 17:12
I've tried to give the idea of a fun trip, added plenty of Easter eggs (that for some obscure reason they carry in a wheelbarrow attached to the caravan ) to make the theme stronger.
Quote from: Stranga on 14 Feb 2022, 05:32
This looks great! Love the cyberpunk theme you got going on here, the 3D voxel art really makes this unique. I'm curious, did you take say a "Donkey Kong Country" approach? (3D Models converted into sprite work?) If so, I've always wanted to try this in a future game, it looks stunning!
Quote from: heltenjon on 10 Feb 2022, 16:58
Playing other people's games is a great way to learn! And if you thought out a great solution to a problem that turned out not to be the correct approach, then you already have an idea for something you can use yourself.
Quote from: newwaveburritos on 09 Feb 2022, 21:30Hey thanks a lot for your comment
Oh, hey, thanks! And, yes, I agree this looks great. I really dig the nightlife neon vibe.
Quote from: heltenjon on 09 Feb 2022, 22:49Quote from: Rik_Vargard on 07 Feb 2022, 16:22
My "weaker" skills (still learning) : Coding - Puzzle creation (I could need some inspiration for that when the time comes)
My general advice concerning puzzle creation would be to keep it in mind when you are creating your story. Ask yourself what problems would be natural for your protagonist to meet in your story and try to integrate the puzzles instead of putting them in at a later stage. Also, try to present the problem before the solution...it's okay to look for a key to a door, but may break immersion if you have the key and know that you now need to find a locked door.