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Topics - Stupot

#1
Topic: The Fool
Guidelines set by: Brewton
Deadline: March 31


QuoteThe Fool represents new beginnings, having faith in the future, being inexperienced, not knowing what to expect, having beginner's luck, improvisation and believing in the universe.
QuoteShakespearean fools are usually clever peasants or commoners that use their wits to outdo people of higher social standing.

Fools are a pretty common trope in adventure games and there's a lot of room to play with. Roger Wilco and Guybrush Threepwood are two such examples, kind of stumbling their way to success.

This isn't limited to characters who are idiots. Much wisdom can come from those considered fools. Socrates was called a fool because he questioned conventional thought. Diogenes the Cynic was another fool philosopher who was unafraid to challenge authority and societal norms.

You could make a game where your goal is to fool someone, or you could fool the player with an unreliable narrator. Perhaps a counterfeiter minting coins made of fool's gold.







What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

#2
To get the wrong end of the stick is to completely misunderstand a situation.

It's not a concept I'm very familiar with, being that I'm always right. So I need some examples. Tell me some stories, anecdotes, poems or scenes which illustrate one or more people totally getting the wrong end of the stick about something, and the ramifications, implications and aftermath thereof.

Deadline is February 17th 20th
(Valentine's theme optional)



#3
Topic: It's About Time
Set by: OneDollar

Please vote using the poll above





Prep Time
by heltonjon
Saturday Night is the Loneliest Night of the Week
by Newwaveburritos
Castle Escape: Chapter 2
by Fernewelten

This month the goal is to make a game that uses 'time' in some way. How you interpret this is up to you, but 'time' must be an important part of your game.

Some ideas to get you started...[/i]
  • You're running late and have to find a way to make up time
  • You play a superhero with time bending powers
  • You're stuck in a Groundhog Day loop, looking for a way out
  • A time machine sends you to the distant past or far-flung future
  • There's an in-game timer, and the player's against the clock
  • You visit the same location but at different times

Get your entries in quick, because time's running out...




What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


#4
I've recently noticed embedded YouTube videos will play automatically as I'm scrolling down the page. I swear they didn't always to this.

Is there a way to turn this off or make it optional?
#5
Topic: Get the picture
Chosen by Heltonjon and Stupot





Little Leonardo
by Racoon
Signal Loss
by Brewton
Get the Picture
by Pajama Sam

Interpret the phrase "get the picture", how ever you like. Taking that perfectly-timed photo, understanding something, stealing a famous painting, getting a photo message on social media, paparazzi...

Best of luck.


What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

#6
Topic: Gift Trouble
Set by: heltonjon

The winner of MAGS December was:
Santa Claus in A Flight to Remember
by OneDollar.

Play that and all the other entries from the table below.






Gifting Spirit
by Pax Amino
Santa Claus in A Flight to Remember
by OneDollar
Knorrig the Gifted Troublemaker
by Pogwizd
A caixa
by Cassiebsg

Gifts can cause so much trouble. Whether it is a holiday gift, a friendship gift or a birthday present, so much can go wrong! For instance, how can you find the perfect gift? What happens when gifts are mixed up? What if you can't afford buying the gift you want? Sometimes it may be hard to deliver, or even to receive a gift? How can you get rid of an unwanted gift? Is it okay to rid yourself of your trash by gifting it? How can you change or complain about a gift without insulting the giver?



What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#7
Have you ever looked at a photograph and asked yourself what happened before it was taken? Or what happened afterwards?

For this edition of FWC, we're going to do just that. Below, I have laid on a selection of photos. You will choose one photo and concoct a story which includes a brief moment, somewhere in the middle, that can be illustrated by your chosen photo. How your story leads up to that moment, and what happens afterwards is entirely up to you. The moment depicted in the photo can be part of a major plot point, but it doesn't have to be.

There is no set theme, so otherwise, write freely.
Oh, but there is one more restriction: No punching - We're all punched out from the last round, so let's say no to punching this time around.

You've got two weeks starting from now.  (Deadline: December 6th)

1.


2.


3.


4.


5.
#8
My wife and I got onto the topic of how people from different cultures behave during a movie while at the movie theatre. I'm led to believe it's not unusual for American audiences to even cheer and whoop at certain parts.

In England, there's rarely any cheering or whooping, but we do let ourselves laugh out loud at the funny bits. In Japan, it's quite common to watch a movie, even an MCU blockbuster, in pretty much total silence.

Then, my wife decided to mention that she actually gets a bit embarrassed when I laugh at parts of movies that no one else is laughing at. And she was particularly ashamed when I laughed at parts of the 2019 movie Joker, which was a serious, dark, drama about somebody's mental breakdown.

A lot has happened since 2019 and I can't much remember the exact bits I supposedly laughed at. But, I mean, come on. It's a movie about a clown who even tries his hand at stand-up. And all good films have moments of levity, don't they?

Cast your minds back. Did you laugh at all watching the film? How about the people you were with? Can you remember the parts that made you laugh (if you did).

#9
Topic: "Morning"
Set by: heltonjon

No entries this month.

———————————

Ahh, mornings! They are delightful and calm starts of the days...except if you are a vampire who needs to reach your coffin before the sun rises. Or if you need to get everyone ready for school, kindergarten and work and time is running out. Or if you are on a planet with multiple suns where there may be a small morning before the big one. Or if you are a hobbit, not expecting a wizard and a bunch of dwarves turning up for breakfast.

How will you get ready for the day?






What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#10
Topic: Halloween with an unexpected guest
Set by:remz

The winner of this month's MAGS contest was Heltonjon.

Halloween is coming up, but an unexpected guest shows up.
Would that be The Grim Reaper, coming for you?
Would it be your forgotten but inappropriate uncle, wanting to crash at your place?
Or perhaps a talking fly, hiding in your candy jar?



Use your creativity and originality! And most importantly, have fun participating (or playing)!


What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

#11
Theme: Scales!
set by Fernewelten.
Deadline: September 30 (can be extended if needed)


  • Sometimes we need to tip the scales in our favour, sometimes we need to balance them out.
  • On the one hand, "Anything is grand if it's done on a large enough scale." (Donna Tartt). On the other, "Nothing is so small that you cannot cut it in half" (Ulf Wolf)
  • Some scales make for painful insights, unless you deal with them creatively: "Self-delusion is pulling in your stomach when you step on the scales." (Paul Sweeney).
  • Other scales are found on the fish market. Or on dragon hides.
  • Medieval knights protected themselves with a scale armour.
  • And scales are a means by which piano teachers terrorize their students in their piano practice.
  • Last but not least, freeclimbers scale the dizzy heights!

Scales are all around us. So come up with a way to make your adventure about some aspect of scale!


What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#12



Time to vote on August's games.
Please vote using the poll above.

Option 1:  Win a Million by Slasher
https://www.adventuregamestudio.co.uk/site/games/game/2562-win-a-million-


Option 2:  Guy: By Hook or by Crook by remz
https://www.adventuregamestudio.co.uk/site/games/game/2563-guy-by-hook-or-by-crook


Option 3:  Trade it forward by Cassiebsg and heltenjon
https://www.adventuregamestudio.co.uk/site/games/game/2564-trade-it-forward/



By Hook or by Crook
Topic set by: Slasher

You want something at any cost and will try anything and everything to get it!

Start creating. You may use previous assets...




What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#13
The Bride
Topic set by: FormosaFalanster
Deadline: July 31st

The Bride- She can be the playable character, or a secondary character, or the antagonist, or the damsel in distress, or the heroine, happy or not, young or not, but she's the bride! Design a game of any kind in which the imagery of a woman in a wedding dress appears, use it as an inspiration for a universe, a story, an intrigue, an adventure, an investigation, an emotional story, whatever you fancy, as long as she appears in it: the bride!








What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#14
The winner of MAGS June is:

Belly of the Beast by Slasher.
Well done sir.



Into the Breach

Topic set by: Slasher
Deadline: June 30

Definition: Used with step/leap/jump (etc.) to indicate providing help that is badly needed, such as by doing a job when there is no one else available to do it. E.g "He stepped into the breach when the company needed new leadership."



What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#15
Topic: Growing
Set by eri0o

Voting is underway.

Please play the games below and vote using the poll above.





Dirandious Kroken
by Slasher
Breakfast on Trappist-1
by FormosaFalanster
Fhaloness
by Hobbes

You are always growing, getting old, and so is something in your game. Your character is going from childhood to adulthood, or they have kids. Maybe they live in a city that is expanding, it's just not what it used to be anymore, growing is change too. Or is just a persistent mold in your wall that you can't freaking kill, like, how do I kill this thing, aahg.. Ahem. So. Growing!





What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#16
The winner of MAGS April is:
What a Whopper, by slasher.


Topic: The Cure
Set by WHAM
Deadline: April 30



Since we're all having to deal with all sorts of medical issues from time to time, lately more than usual, wouldn't it be nice if there was a cure? A cure for that one thing that's really a big problem right now? A cure for whatever ails you or a loved one specifically? Or perhaps something most grand: the cure to all disease, anywhere, forever?

Create a game where a key concept is a cure for an ailment or medical condition. What the cure is like, or what happens to it, or what the player/protagonists relationship or attitude to this cure is, remains up to you.

Teaming up is permitted. Pre-existing art assets, such as graphics, sounds and music, are permitted. Originality is encouraged.

What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#17


The winner has been announced. For those of you who missed the result in the AGS Awards, the winner was:

The Cabin by TheBitPriest.

Good job, TBP. You won by quite a margin, so well done.

Thanks to all those who voted. We ended up with the same number of voters as last year even though the voting period was much shorter, which is great.



Thank you to everyone who made a game for MAGS in 2020. And thank you to everyone who played the games and voted, rated, commented, and otherwise got involved. You all rock.

Now it's time to decide the best of the best. The cream of the crop. The cherry on top, the icing on the cake, the toad in the hole... Now I'm just hungry.

It's time to cast your mind back to 2020 and vote for your favourite games among the winning MAGS monthly entries. There are 13 entries to choose from (as we had two joint winners for September).

Voting is simple. Just choose your best three games no particular order. The game with the most tallied votes will be the winner.

A few requests before you proceed.

1) Please try to have played as many of the games as possible (preferably all of them). If you really don't have time to play every game, some of them have videos you can watch instead.
2) Only one submission per person.
3) Please vote for games based on their own merits (visual, enjoyment, puzzles etc.). Don't just vote for your friend or fellow countryman's games.
4) You do not have to be logged into a Google account but you will be asked for your AGS forum name for verification purposes.


Click here to vote
Voting lasts until April 13th, and the winner will be announced during the AGS Awards ceremony a few days later.
















January

"Misfits"
Fritz the Cat
by Slasher
February

"Frozen World"
The Frozen Shore
by JackPutter
March

"Death Defying"
Dangerous Derek's Livestream
by JackPutter
April

"Sky High"
The Penthouse
by Intense Degree
May

"Forgotten History"
Pride and Relatives
by Intense Degree
June

"Outside"
Perceptions
by Slasher
July

"Distance"
Distance No Object
by Slasher
August

"White Elephant"
A Prelude to an

Adventure

by Hobo
September

"Cloak and Dagger"

#1
The Spider's Web
by Slasher
September

"Cloak and Dagger"

#2
My Father's Secret
by JackPutter
October

"Darkness"
Lord of Light
by PlayPretend
November

"Rain and Snow"
The Cabin
by TheBitPriest
December

"Companions"
Tom and Jimi in: Blowout!
by Slasher

Happy voting!
Please do let me know if there are any issues or mistakes.

Click here to vote
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