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Topics - Stupot

#1
Worlds collide
Topic set by: Creamy and 4KbShort
Deadline: November 30th




"For this MAGS, show us a split between two or more characters. Does it occur in reality? Or after you cross a doorway to another world?

Is it a split in culture? An enemy you have to work with to obtain your goals? Or just an unknown entity that you have to bridge the gap to further your ends? You decide."




What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#2
Voting is over.

The joint winners were:
Vertices and Vagaries by Rootbound
Topping the Triangle by Mandle
Of the Creation of the Pyramids by Sinitrena

Commiserations to:
Three's a Crowd by Baron



They say all good things come in threes. Or do they, I forget. Well, let's say they do.

Nothing comes in threes moreso than triangles. Triangles not only have three sides, but they also have three angles.

Can you think of an angle for your story?

Whatever you do, I'm sure you will tri your best to come up with acute story.

Deadline: November 5th
#3
In honor of Slasher, one the legends of MAGS (or MAG, as he called it), we have a special theme for you this month.

Theme: Prolific
Set by: Durinde

The time for voting is now.

Please vote using the poll at the above.
]Super Author Simulator 2023
by RootBound
]The Weird Thing Under The Bed
by Mandle


Create a game themed around something or someone who produces a lot. Perhaps there's an adventure about a magic tree that produces an abundance of fruit. Maybe a game about a once prolific sci-fi writer who is stuck for ideas or an underachiever is suddenly asked to produce a lot. Perhaps a game about a movie star that seems to get cast in everything and wants to do something else.

Inspirations might include Isaac Asimov, Stephen King, Steven Spielberg, The Rock, and of course Slasher.






What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#4
You say it best, when you say nothing at all. So I will shut my mouth and introduce MAGS September.

Theme: No Talking, please.
Guidelines by: Ponch

This month's MAGS was a tie. Well done to both entries for sharing the win.

]The Delivery
by @4KbShort
]Lost & Found
by @Creamy



This game can have everything except dialog. Nobody says a word! Is the world filled with monsters that hunt by sound? Have space aliens stole all our words? Have you been raised by a colony of devout mimes? Have you taken a vow of silence? Are you trapped underwater and can't afford to waste the air? I don't know! But no one talks in this game!








What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#5
The winner of this contest was: Sinitrena



Greetings, writers and word weavers! We gather once again for our story-writing contest, and this time, we bask in the luminous theme of MOONLIGHT. Let the moon's ethereal glow guide your pens as we embark on a journey through the night skies. Unleash your imagination, and may your stories shimmer like stars in the moonlit canvas of the cosmos. So, take flight on this lunar escapade, and let your words paint the world with the magic of MOONLIGHT. Happy writing, and may your tales enchant us all!
(Co-written with ChatGPT)


(Made in Bing Image Creator)
#6
Welcome to MAGS August

Theme: DISTANCE / SEPARATION
Set by: Rootbound and 4KbShort

The winner of MAGS August was:
The Distant Door by Durinde

The Distant Door
by Durinde
The long August longing
by Cassiebsg and Blondbraid

Is it something to overcome, or something sought after? It can be as wide as a bay or as narrow as a window. How far can you run, or how close can you stand to what you want to run from? How big or how small a gap can you manage to bridge? And is it a gap between yo and a goal, a loved one, a destination, a home?
Maybe you only need one more inch, one more second. So close, and yet so far. Or so far as to be in a different world entirely. It's up to you.





If you are joining us from Itch, welcome.
Please remember your entries do NOT have to be adventure games but they MUST be made with Adventure Game Studio editor.





What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#7
Theme: Last One
Set by: 4KbShort

The winning entry is:
Tales from a Forgotten Tavern by Ponch

Tales from a Forgotten Tavern
by Ponch
Well... Horror, Naturally
by tbook



What: Human? Minute? Day? Animal or tree? Maybe the last star?

Where: Is it an item or a moment in time? A place? Does it move? Is it buried? At the bottom of the ocean?

Who: Who else wants it? A greedy corporation? Your evil twin? A time traveler from the future? Everyone?

Why: Why is it so important? Why do YOU need it? Save the world? Save yourself? Destroy it before it's too late?

When: The far future, the distant past, today? Yesterday?








What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#8
The theme for MAGS June is Stranded.
Set by: 4KbShort.

It's time to vote for your favourite game of MAGS June.
Please vote using the poll above:
The RoadTrip
by 4KbShort
Mad Jack: Breakdown Shakedown
by RootBound

"You're walking through the woods, there's no one around and your phone is dead..."

Get stranded and use your adventure game logic to escape or make a new life or die trying? The possibilities are endless! Or at least only limited by your imagination and coding skills.

When: 2967 or 1853?
Where: Desert Island, Moons of Mars, The midwest, Another Dimension?
Why: Crashed vehicle, experiment gone wrong, someone betrayed you!?
How: Build an escape craft, sacrifice a loved one, trick a demon into granting your wish?







What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#9
The theme for MAGS May is Air.
Set by: RootBound.

The win for this month can be claimed by 4KbShort for their game The Passenger.
https://4kbshort.itch.io/passenger





Yes, it could be literally set up in the air:




Or it could simply be a place where air is needed:






What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#10
Voting is over.
The winner is:
To Play the Queen of Hearts by Baron


From the bright lights of Broadway to talent night in the local village hall, the stage has long been a symbol of creative expression and cringe alike. But what does it mean to be on stage, to play a part in the grand performance of life?

Don't wait in the wings. Tune your instruments, warm up your vocal cords, and take your rightful place in the spotlight.

We want stories where the stage is the star of the show:

A tale set around either the creation of a concert, or the story of what happened to some people attending the musical, or a murder mystery set in the chaos of a Christmas nativity play.

Break a leg.
#11
Calling all adventure-seekers. It's time to strap on those boots and take a trek through the rugged terrain of MAGS April.

The topic this month is: Hiking
Set by tbook

The winner is The Errand by @4KbShort. Well done.

Please vote using the poll above.
The Errand
by 4KbShort
3 Days to Pandora (Demo)
by Coco The Clown

Hiking is a long, vigorous walk, usually on trails or footpaths in the countryside.







What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#12
Hints & Tips / Alien Prison Escape
Thu 16/03/2023 07:30:59
I've found myself stuck. Any hints would be gratefully received.
Spoiler
I have the antenna with the thread around it, but need to find some kind of adhesive.
I have the bowl with the sugar and starch, but need to find something spicy.
I haven't worked out what to do with the shopper yet.
[close]

@Bulbapuck
#13
Site & Forum Reports / Facebook Page Spam Woes
Tue 07/03/2023 07:54:14
The AGS Facebook page is being inundated with spam posts about Fake celebrity deaths.

#14
This month's theme is:Uplifting
Theme set by: Stupot

The winner is Elevation by Rootbound. Well done.

The Gift
by 4KbShort
Elevation
by RootBound

Ladies and gentlemen, get ready to lift off! We're here to announce the most uplifting MAGS contest of the year, so pack your bags, grab your metaphors and similes, and get ready to take flight on the wings of creativity. This time, we're not just aiming high, we're reaching for the stars, and we won't stop until we've crafted the most uplifting games the universe has ever seen. So whether you're as light as a feather, as strong as an ox, or just love puns about helium, this is the contest for you. We're looking for games that will lift our spirits, tickle our funny bones, and leave us feeling like we're floating on cloud nine. So what are you waiting for? Let's soar together and create some truly uplifting games!

(Description powered by ChatGPT - I asked it to include metaphors and similes. I think it's actually taking the piss 🤦)

#15
Theme: Make a Demo
Chosen by: Bulbapuck and ddavey1983

The Winner was Splendor Solis by tbook.

Police Quest 4 SCI(ish) Demo
by GOC Games
Splendor Solis (demo)
by tbook



For this month's MAGS competition we want you to make a small demo for a large-scale game that doesn't exist (at least not yet :) ). Been looking for an excuse to start up that great project in your mind? Or maybe you have a great idea for a small section you haven't found the game for? Now's your chance!






What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#16


The winner of MAGGIES 2022 is......

Highland Spirit by GOC Games (aka ddavey1983)

Well done Davey. It is a fantastic game, and everyone should play it.

Runners up were:

2nd: The Potion Master by Kastchey and CaptainD
3rd: Saturday is the Loneliest Night of the Week by newwaveburritos


Thank you to everyone who made a game for MAGS in 2022. And thank you to everyone who played the games and voted, rated, commented, and otherwise got involved. You all rock.



Now it's time to decide the best of the best. The cream of the crop. The cherry on top, the icing on the cake, the toad in the hole... Now I'm just hungry.

It's time to cast your mind back to 2022 and vote for your favourite games among the winning MAGS monthly entries. There are 13 entries to choose from (as we had two winners in December's contest).

Voting is simple. Just choose your best three games in no particular order. The game with the most tallied votes will be the winner.

A few requests before we proceed.

1) Please try to have played as many of the games as possible (preferably all of them). If you really don't have time to play every game, some of them have videos you can watch instead (🎬)
2) Only one submission per person.
3) Please vote for games based on their own merits (visual, enjoyment, puzzles etc.). Don't just vote for your friend or fellow countryman's games.
4) You do NOT have to be logged into a Google account but you will be asked for your AGS forum name for verification purposes.


Click here to vote

The winner will be announced as part of the forthcoming AGS Awards ceremony.

Now, here are the games.
As always. Please let me know if I've missed anything.



January
Under the Sea
Signal Lost
by Brewton
🎬


February
About Time
Saturday is the Loneliest Night of the Week
by newwaveburritos
🎬


March
The Fool
Trickers
by Elvis Tanner
🎬


April
Globetrotting
Unlicensed to Kill
by GOC Games
🎬


May
Museum
Another Museum
by glurex
🎬


June
Flight
Flash McCoy
by GOC Games
🎬

July
Masquerade
The Will
by lapsking
🎬


August
Healing
The Potion Master
by Kastchey and CaptainD
🎬


September
Sometimes Evil Wins
Siren
by GOC Games
🎬


October
Modern-Day Mythology
Darkness and Denim
by Ponch

No video


November
Ghosts
Highland Spirit
by GOC Games
🎬


December
One Big Room
Alien Prison Escape
by Bulbapuck
🎬


December
One Big Room
Santa Quest
by GOC Games
🎬

#17
I have noticed that the link to the German forum on the Adventure-Treff site is outdated. Instead of https://www.adventure-treff.de/forum/viewforum.php?f=7 it is now simply https://www.adventure-treff.de/forum/7.
#18
I was searching for videos of MAGS winners to include with the details of the forthcoming MAGGIES award and I came across this YouTube account which must be one of you guys. Thanks to you, I have a video for Highland Spirit.

And thanks to Future Vintage Gaming I have a few more.

I noticed you have also played my Hen-Man: Origins. I am sorry for your loss of that five minutes  :tongue:
#19
Theme: The Sea
Chosen by: ddavey1983
Deadline: January 31st

Calling all salty seadogs. This month your game must feature the briny deep, the great grey widow-maker.

The sea or ocean could be the setting, it could be an integral part of the plot, or it could just be in the background but it must be there somehow.






What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#20
Theme: One Big Room
Set by: Ponch

The result was tied. 4 votes a piece. Well done to both entrants.

Alien Prison Escape
by Bulbapuck
Santa Quest
by GOC Games

The theme is One Big Room. All (or most) of the action takes place in one large, very detailed, and puzzle-packed room. Is it a museum? A roadside attraction? A junkyard? Who knows! But it is one room. It's like OROW, but with four times as much time to work!









What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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