Now and then I have those questions that, I think, don't really need a whole new post. But I want to learn; these are just out of curiosity. I hope this isn't the wrong place for this
So here goes for now:
1/ Is it possible to keep the Background Music playing when you start a video? 2/ Why use a Boolean when you can use an INT ( 0 or 1)? 3/ Why don't people use something like a "Game Installer" instead of just sharing the files "as is"? 4/ Do you use Hotspots or Regions to have the player change rooms when walking into/ standing on it? 5/ Is it possible to click through the transparent part of a Character's PNG image?
Thanks in advance for any answer, insight, opinion etc., much appreciated!
In the future, Humankind has terraformed and colonized Mars ...and is continuing to explore up to the far reaches of our galaxy Mars is now known as The Green Planet and is Earth's most thriving and treasured colony
[Enter Name] has grown up in the orphanage of Metro City, capital of Mars, and thus has been given a role to participate in society by becoming a police officer. He and his police academy friend Darcy choose to patrol at night because of the ambient created by the lights of the city.
But that night, what started like a regular night shift will soon become an investigation for a long hidden secret and other mysterious happenings.
Progress This project is in it's very early stages (like Alpha 0.1) at this point as I'm still learning AGS and BLENDER but things are moving forward at their own pace.
My "stronger" skills : Story - Visuals - Audio ambient My "weaker" skills (still learning) : Coding - Puzzle creation (I could need some inspiration for that when the time comes)
After some weeks wandering around in AGS and BLENDER I can say I'm excited to work on this project
I really want to thank all the people that helped me so far on the AGS forums. Thanks to you I now know this modest dream of mine can become reality one day!
GAME CREDITS: (as for now) [spoiler]
MUSIC Synthwave Game Boy by Infraction 80s Synthwave by MOKKA Electronic by Artur Andreevich Apollo by MOKKA Arpy by Dan Henig
3D Models Rik Vargard Austin Beaulier Nours 3DHaupt Lee Alex Johansson triplestriker25 Peter Primini aitortilla01 antoniojmonteiro tl0615 Gordon Zuchhold Callum McMorran Ilona Khovan Georgia.Perry
BIG THANKS Crimson Wizard eriOo arjOn Khris newwaveburritos heltenjon Stupot Ponch Cassiebsg Mandle Slasher BarbWire RetroLee Cassiebsg Matti [/spoiler]
- Player has to go talk to Character. (so there's a player.Walk script, to x and y coordinates, to get to Character) - While walking to Character, Player walks through Region 1 - Region 1 has a tint script (walks onto/off) .... (I also added a region .Tint(..) in room_RepExec because of testing the thing)
Player >>walks>> REGION 1 >>walks>> Character
- When Player "Walks" to Character and going through Region 1 everything works perfectly. Player is tinted. - When Player "Talks/Interacts" with Character , Player will walk to coordinates, but when passing through Region 1, Tint will not work.
My guess is that the Region Tint doesn't work because the game is technically paused while Player is Walking to the x,y coordinates to Talk to Character.
Aaand you might say "Oh boy here we go again" but I really don't get it.
For all the things I've found on the forums I see a lot of complicated coding I don't understand yet, just to put a sound on a frame and also stuff about a channel just for the footsteps. Are those still relevant?
Because I follow this amazing series of tutorials on YouTube on "How to use AGS" on a channel named densming.
They're still overwhelmingly relevant and very well done but of course, since that time some things have changed.
But one thing that's still there is that if I open let's say View1 and click on any frame, on the right side, in the properties, I have the option to select a sound for it. If I understand it right, you don't need to name your audio file "Sound1" anymore because now there's a scroll down menu where you can choose from your audio list whatever the name?
Also, my sound is in .OGG file
So technically, in my head, I feel it should work just like that?
What I'd like to do is having some kind of global script thingy or something that would play "global music" while playing through the game whatever the room you're in... BUT I'd like the new song to be random every time a song ends.
By now I know how to create a channel and have it play a random song but it's always the same song repeating once done.
I know the different song lengths might be a problem, but I don't care having a moment without music based on the longest song if I can work around the Wait() thing that stops everything. The Wait() idea was to create a "non-blocking" wait time based on the longest song and then it would choose a random song again.
I tried some stuff in the global script repeatedly_execute_always() But it's a mess
So when my player is close to the left or right border of the room and he says something, The speech text doesn't appear on top of him but is shifted left or right, depending on the character position, like if the speech text doesn't want to go beyond some invisible border from the center.
I've found a topic talking about an invisible narrator that would follow the player but didn't understand it and it didn't work for me. Scripting is as far on the other side of me as a thing can be, but I did this thing:
And it works.
I don't mind copy/paste the thing every time but I wonder if there's a way to make the speech x and y values based on the player position something permanent? Perhaps in the Global Script?