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Messages - LimpingFish

#1
25 years...wow!

I discovered AGS in...2002, I think? I didn't officially join the forums until 2004, though.

And for the last two decades or so, AGS has been a constant in my life; not just the program itself, or the games, but also the community.

Quote from: Ali on 03 Feb 2022, 21:08
For me, there was a real dearth of good adventures from 2000-2009, until companies like Amanita, Wadjet Eye and Telltale sparked a renaissance.

Agreed. And it was weird to be an adventure fan during that period, especially having also been a fan during the adventure's heyday. Personally, I was willing to try any and every adventure I could find. Syberia? Sure! The Watchmaker? Why...not? Mystery of the Druids? Now, h-hang on...

...

Happy Birthday, AGS! ;-D
#2
Quote from: heltenjon on 14 Mar 2022, 20:14
I think Best Character is still the best choice, because it covers several of those bases.

Quote from: heltenjon on 14 Mar 2022, 20:14
The category Best Puzzles would ideally (in my mind only, mind you) hold excellent puzzles of many kinds: pure logic, inventory based, world understanding or investigative/dialogue based.

We're assuming that the voting audience possess the knowledge to discern the difference between well-designed puzzles (or characters), and puzzles that they just happened to enjoy solving, or characters they found to be engaging. And maybe some of them do, but it's hardly something we can be sure of. Especially if we want to grow the voting pool.

The AGS awards are open to everyone, unlike, say, the Academy Awards, in which only those with experience in the field are allowed to vote on certain awards. We can't (or maybe shouldn't) set the award criteria in such a way, and then complain when we think people are voting based solely on the games they enjoyed, rather than in a more nuanced and considered way.

This isn't me pushing some sort of elitist agenda, as I'm really beginning to lean more in favor of a populist approach, but the word "Best" carries a lot of critical weight, and perhaps leads to more arguments ("Those puzzles weren't the best! These puzzles were the best!"), where maybe the word "Favorite", or the term "Most Popular", wouldn't.
#3
It might help if we could agree on what a "best" character even is.

If it concerns good characterization, then wouldn't that be covered by the writing award? If it's a character we find endearing or cleverly-...well, actually that would probably fall under writing as well.

Perhaps "Best Character" could be altered to "Favorite Character", which could cover a number of aspects, without commenting specifically on "quality"? Of course, this doesn't address the debate on character originality...

Perhaps "Favorite New Character"?
#4
Woah, there's a lot to dissect in this thread! 8-0

Personally, and I think I've said this before (and others may have too), while having more granular categories may, in theory, allow more people to win awards, we're working with a relatively limited voting pool, so I don't feel that having more categories will result in more votes. And some of those who do take the time to vote may not be inclined to weigh the merits of nominees in "lesser" categories in a fair and complete way. Simply put, whatever they've decided as their favorite game will automatically be nominated in multiple categories, regardless. We're also working on the assumption that everybody who votes in the awards is equipped to judge "excellence" in writing, or music, or design, when all we can likely be sure of is which games they enjoyed playing the most, or perhaps what music the thought was pleasant to listen to.

There's always been (friendly) conflict about what the awards actually are; a "serious" attempt to highlight the creative "best" of the years games and developers, or a fun popularity contest. Some of you may ask why it can't be both? Frankly, I'd say it's never truly achieved either, instead falling into an awkward middle-ground that still results in yearly discussions on how to "improve" the system.

If we did rewrite the rules to differentiate between, for instance, original characters and preexisting characters (or public-domain characters), we would probably need to provide the extra manpower required in deciding whether certain games meet certain requirements to be eligible in certain categories. I don't want to speak for the people currently invested in producing and maintaining the awards, nor do I want to rule out anything, but I don't think we have the numbers to support expanding the awards to cover such changes.

The truth is, we have relatively few people willing to put in the time to produce something off their own backs for the good of the community (and many thanks to those that do), so caveats are probably going to be unavoidable.

I know this all sounds rather dark, so for the sake of adding something productive, here is what I might do in regards to non-original content (in this case music) being used in games:

A game is eligible for a category if the material in question was created specifically for the game, or, if not created specifically, has not appeared before in any form, and is the credited authors own work.

So, a game with music by Kevin McLeod, using tracks freely available on his website, is not eligible for "Best Music". A game containing unreleased tracks previously composed by Kevin McLeod, but given or licensed exclusively for use in said game, or tracks specifically composed by Kevin McLeod for use in said game, is eligible. If said game wins the award, the award will be credited to Kevin McLeod, and not the developer of the game.

...

I mean, it seems logical to me, but we're never going to satisfy everybody. We could try to cover all angles, doubling or tripling categories to cover original/preexisting/remixed works, but...that seems kind of redundant? We'd be splitting the numbers of games per category even further than we are now, with single nominees in certain categories.

Personally, and probably realistically, it would make sense to exclude games that use freely available content from most of the technical categories, though they would still be eligible for others (Gameplay, Writing, etc) if these aspects are original.

For the sake of arguments, I'd remove "Best Character" altogether.
#5
General Discussion / Re: Happy 2022!
07 Mar 2022, 22:54
Quote from: Stupot on 07 Mar 2022, 14:16
How are you feeling now?

Much better, thanks for asking. :)

In my case, I'd say I was noticeably sick for three or four days. That seems to be the average; a few days incubation, a few days symptomatic, and then maybe a week of getting over it. At it's worse it felt like a bad head cold, and seemed to be localized almost entirely as such. No breathing problems or anything (probably due to it being Omicron), and it's started to wind down over the last few days.

I'm just glad I was vaccinated.

As an aside, I'd add that those of you who may be using antigen tests (to monitor whether you might be infected or not) I personally found them to be a little finicky. As it progressed, and ignoring the incubation stage, my results were "NEG>NEG>POS>NEG>POS>POS". Hardly conclusive, but I will say that the tests seem to work better once you've built up a reasonable viral load. Just be careful of spurious negative results.

But, yeah, it seems like Covid didn't hit me too hard.
#6
General Discussion / Happy 2022!
04 Mar 2022, 01:16
So, a shelf in my office decided to collapse at a very inopportune moment (during my drinking time!), meaning I now have to pile up all my graphic novels, books, and such, in awkward "Towers of Hanoi"-type arrangements in whatever free space I can find, during the wee hours of this morning.

...

Also, I have Covid. ¬¬

Happy 2022!
#7
Nollaig Shona, peeps!  ;-D
#8
I'm locking this thread because personal grievances should really be kept to PMs, and there was really no need to make this disagreement a matter of public discourse.

Update 21/12/21: Thread unlocked by request.
#9
Well, I actually began work on a project for this jam. Unfortunately, due to my snail-like work ethic, I got no further than a nice GUI.

I'll work on the game and hopefully release it at a later date, but congrats to everyone who managed to get their game made before the deadline. :)
#10
Shock! 8-0

I've never had to resort to google to find an answer! (wtf)

But I will say that it's a fine line between posting a movie that's too easy, versus posting one that most people will deem "obscure". Having said that, we've posted hundreds of movies in this thread, with relatively few duplications, and we've never truly been stumped.

But it seems we have less players than we used too. :(
#12
I can recall seeing "Terminator 2" at the cinema with my father in 1991, and both of us being quite perplexed about the amount of laughter among the audience. Sure, Arnold takes the sunglasses from the dudes shirt, an obvious humorous moment. But the one-handed shotgun cocking? The T1000 melting through the prison bars? The liquid nitrogen scene? All got laughs. And, quite uncomfortably, when the creepy dude licks Sarah Conner's face in the mental hospital? Apparently that was really funny.

...

People are weird.
#13
General Discussion / Re: DRM Discussion
23 Sep 2021, 19:06
Steam is a content delivery service, that supports DRM. From Wikipedia:

"Prior to 2009, most games released on Steam had traditional anti-piracy measures, including the assignment and distribution of product keys and support for digital rights management software tools such as SecuROM or non-malicious rootkits. With an update to the Steamworks SDK in March 2009, Valve added its "Custom Executable Generation" (CEG) approach into the Steamworks SDK that removed the need for these other measures. The CEG technology creates a unique, encrypted copy of the game's executable files for the given user, which allows them to install it multiple times and on multiple devices, and make backup copies of their software. Once the software is downloaded and installed, the user must then authenticate through Steam to de-encrypt the executable files to play the game. Normally this is done while connected to the Internet following the user's credential validation, but once they have logged into Steam once, a user can instruct Steam to launch in a special offline mode to be able to play their games without a network connection. Developers are not limited to Steam's CEG and may include other forms of DRM (or none at all) and other authentication services than Steam; for example, some games from publisher Ubisoft require the use of their UPlay gaming service, and prior to its shutdown in 2014, some other games required Games for Windows – Live, though many of these games have since transitioned to using the Steamworks CEG approach."


In my experience, it's possible to run some games downloaded through Steam without having Steam running.
#14
Joined!

It's been so long since I finished anything, so let's see how it goes!

For those who don't have an itch.io account, you can sign up here (all you need is an email address).
#15
You are correct! It is indeed the 1995 live-action adaptation of Crying Freeman, which, IMHO, is better than the source material (and certainly better than the anime, which was terrible.)
#16
...

Oh God, I'm so alone...

#17
Nope, and nope, though I can see why you would guess both of those.  ;-D

Another scene...



#18
No takers?  :(

Maybe another picture will help...

#19
Dunno if we've had this before, but let's try...



#20
Haven't been in here for a while, but I'm stunned...STUNNED...that it's taken five pictures and Wayne Newton to identify The Adventures of Ford Fairlane! Andrew "Dice" Clay? The Diceman?! 8-0

*sigh*

It's like the '90s never happened. :(

Quote from: heltenjon on 03 Aug 2021, 17:25
but it may be it's only an underground hit in Norway and a bomb everywhere else.  (laugh)

I think it got a very brief cinema run in Europe, but I certainly only saw it on VHS originally.
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