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Messages - Chomba

#1
Congratulations to the nominees! Already sent my votes!

Good luck to everyone, this year the bar has been set high!
#2
Ok, I applied it!
I had to delete the "i.e" because it took them as "undefined token" and change the eModeSomeMode to eModeLookat. Now it does all the functions well.

The only problem now is that (using the BASS demo) when I use an object with the hotspot, instead of doing the action defined for it (an unhandled_event), it performs the lookat action.
I didn't test assigning an action to use that item in that hotspot because I tested it in a free time. I will do more tests later.
#3
QuoteMy module was built for the Sierra template

That explains it all! Well, it's still great to have it running somehow. It'll come in handy for when I do a singleclick type game. :D

Thanks again Khris!
#4
I think a good way to get closer to the original style is also to use the same colour palette.
Here I took Khris's drawing and applied colours from the palette that were in the screenshot you posted... then I got excited and kept adding details and doing some changes to the elf's design :P

#5
Great! it worked for when the action is "interact", but if the function is "look" it doesn't walk to a certain place to wait to say the assigned phrase. I guess it's intended for interact actions only and the "look" thing can still be handled as usual.
#6
Thanks for the answers,
I downloaded the version you posted now and use the code as in the example, but it still doesn't work.



The character walks to the position, but does not execute the command.
I also tried the "look" function, only here it didn't even walk to the coordinates. If I clicked to look with the character standing still, it would directly say its phrase, but if I made the character walk (to any side) and clicked to look while doing it, it would walk to the coordinates of the code, but it wouldn't execute the final action either. Very strange...

Could it be that there are incompatibilities of the code with AGS version 3.6 directly? Am I doing something wrong? I'm testing all this in the BASS template demo game.
#7
Hello people,

today I bring you something from the past (2008), but I was looking for a way to be able to interrupt the walk eblock for when you are going to do some interaction/look at specific coordinates and cancel the action if you want to. I found that the solution would be Khris's GotThere module... although it's been around for a while.

Anyway, I downloaded it, imported the script and tried to use it according to Khris' instructions in this forum topic. But I get an error.

The instructions:


The error:


(you can download the module from here):

https://www.adventuregamestudio.co.uk/forums/beginners-technical-questions/eblock-enoblock-and-looking-at-an-object/msg477380/#msg477380

Also keep in mind that I'm using AGS 3.6 - BASS template, and this is from.... I don't know which version, but I don't think that's the problem.
Any ideas? Can this be solved or is it because the script is obsolete by now?
#8
The Rumpus Room / Re: *Guess the Movie Title*
Tue 26/04/2022 00:46:27
British movie from the 40s/50s, right? Can´t remember the name...
#9
It looks really cool! I'm already looking forward to play it!  :grin: :grin:
#10
Hi! I downloaded the demo and was able to complete it.

Spoiler
I have to admit that I had a hard time deciphering the key to the alarm, especially because of the order of the numbers.
[close]

I'll try to buy you at least a coffee when I can!

I'm also Argentinean (it's weird to write to you in English knowing that we speak the same language).

If I can give you a hand with something, let me know. I do pixel art and can help with puzzle design.

Greetings!

PS: I like that it starts in Patagonia, where we can also suffer alien invasions haha
PS II: You can see some of my recent work on my insta: el_chomba

Edit by the 200 time: I just saw in an interview that someone made you that you are from Comodoro! So am I! I grew up in the Quirno Costa Hood and then I came to study to La Plata in 2007.
If you feel like it, it would be good to get in touch!
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