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Messages - .M.M.

#1
@Crimson Wizard No errors with the new build, everything runs smoothly. Thank you!  :)
#2
Great work everyone, I love the way AGS gets constantly better and better with time - the log panel window is a perfect addition!

Unfortunately, every time I close the game, I get an error message:
Quote---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0050387A; program pointer is +9904, engine version , gtags (10,70)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and contact the game author for support or post these details on the AGS Technical Forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------

I tried reinstalling (BETA 5 version), but it keeps showing up. I don't see any problem with the project - is it safe for the project files if I just continue working and ignore the error message for now?
#3
Quote from: Crimson Wizard on Mon 12/09/2022 20:36:14There have been a bug in 3.6.0 which caused this, please make sure you're using the latest update of 3.6.0.

Quote from: Dave Gilbert on Thu 22/09/2022 19:36:12This happened to me a few months ago. Not fun, but it's unrelated to speech center. The bug has been fixed, so be sure to update AGS. Also, remember that backups are your friend!

Thank you for clarifying and sorry for sounding a bit... dramatic.  :)
I've found a backup with literally just a few lines missing, so it caused no harm in the end, but I'll remember to check for updates regularly while using beta builds next time. :)

And thank you, SpeechCenter, for this great tool!
#4
Hi there,

The plugin looks really cool and useful, but fore some reason, all my dialog text got wiped out. In every dialog in the project. The options were not affected, everything else is suddenly blank. I'm using AGS build 3.6.0.31 if it helps.
I have some backups, so it should all be okay, but I'm not sure whether someone reported this or had similar problems.
#5
I've just come across this and your music is great, I hope I find a place for it in my game. Thank you for providing it! :)
#7
Eye of the Tempest is what you migt be interested in, but it looks like it was cancelled long time ago.
#8
Hi, I need music for my game - I'd like to make this game on my own, but I lack any experience with creating music. Can you suggest me an easy-to-use program? Also, I've got another problem - my game takes place on Wild West, so I need country music, and as I was searching for some program suitable for me, I realised that propably no one thought somebody would  try to use these programmes for creating country music.
#9
Quote from: darkwolfe on Thu 03/06/2010 09:33:59
It seems most of the info concerns turn-based rpgs, but can a Legend of Zelda-style game be made--basically, something with real-time combat?

Yes, it is possible and even not too hard to create. If you want to do a game with real-time combat, I think it´s easier to do normal and combat rooms.
#10
I think it´s good idea to write it here, because there are many people who wants to do an RPG without scripting and RPG maker could be solution. I have tried it, too, but I am accustomed with AGS.  ;)
#11
Hi can I set one side of slider black? I have sliders fo displaying HP and Mana and they work OK, but if value is not at maximum, there is stil my red or blue background slider image. I want to right, empty side, will be black. Please, how to do it?
#12
The Rumpus Room / Re: Happy Birthday Thread!
Mon 12/05/2008 18:31:01
QuoteHappy Birthday to...SteveMcCrea!!!
Yeah, happy birthay to you! You are real genius!  :D
#13
You don't have to use buttons, you can create new inventory window with script name for example Buy_Sell and in game_start call
Code: ags
 invBuy_Sell.CharacterToUse = cMerchant ; 
and when you need to have another items just use
Code: ags
 cMerchant.AddInventory (iScriptNameOfItem); 
.
#14
QuoteYou said the problem was gLevelup staying invisible - does that mean everything else (e.g. DisplayTopBar and updating the character stats) runs OK?
Yes, everything (except GUI) works well.
QuoteHave you tried running this code on somewhere else (like a hotspot code) in order to see whether the problem is the GUI/GUI code itself or the block you use for repeatedly_execute?
Yes, with hotspot, character and object it works well, so I really don´t know where the problem is.
QuoteI prefer to use custom variables for this sort of thing. if (exp >= neededexp) is much easier to read, IMO, than if (GetGlobalInt(8 ) < GetGlobalInt (5))
I didn´t know if the problem isn´t in bad number of GlobalInt.

[EDIT]: I fixed it now!
#15
Yes, it is in game_start. Do you see any other problems?
#16
Code: ags
I have a problem with level- up. I wrote that code to repeatedly_execute:
[code] if (GetGlobalInt(8) < GetGlobalInt (5)) {
 SetGlobalInt (6, GetGlobalInt (6) +1);
 DisplayTopBar (28, 2112, 7, "Level up", "     You are on %d level!    ", GetGlobalInt (6));
 gLevelup.Visible = true;
 if (GetGlobalInt (6) < 4) {
  SetGlobalInt (7, GetGlobalInt (7) +3);
  }
 else if ((GetGlobalInt (6) <7 ) && (GetGlobalInt (6) > 3)) {
  SetGlobalInt (7, GetGlobalInt (7) +6);
  }
 else if ((GetGlobalInt (6) <11 ) && (GetGlobalInt (6) > 6)) {
  SetGlobalInt (7, GetGlobalInt (7) +9);
  }
 else if ((GetGlobalInt (6) <16 ) && (GetGlobalInt (6) > 10)) {
  SetGlobalInt (7, GetGlobalInt (7) +12);
  }
 else if ((GetGlobalInt (6) <21 ) && (GetGlobalInt (6) > 15)) {
  SetGlobalInt (7, GetGlobalInt (7) +15);
  }
 else if ((GetGlobalInt (6) <30 ) && (GetGlobalInt (6) > 20)) {
  SetGlobalInt (7, GetGlobalInt (7) +18);
  }
 else if ((GetGlobalInt (6) <31 ) && (GetGlobalInt (6) > 29)) {
  SetGlobalInt (7, GetGlobalInt (7) +25);
  }
 } 

GlobalInt:  5= exp
                  8= exp for next level
                  6= level of player
                  7=points for incerase players statistic

But When GlobalInt 5 > 8, GUI "Levelup" is still invisible.[/code]
#17
It wasn´t  a question, I just wanted to tell you my idea.
A view of character can have every loop for some type of action, for example loop 1 can be used for attacking a beast.
Code: ags
 player.Animate (1, 5, eOnce, eNoBlock, eForwards);

Player is moving with his hands no matter what weapon he has in his hands.
#18
It is  possible to do First person RPG too, something like      Asporia: Hidden Threat  but with hands (instead normal view of character) and with more items, like armors. There will be view of last used sword or spell in hands.
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