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Messages - Matti

#1
You should be able to use a screen-sized black GUI and fade it in manually (by making it fully transparent, then decreasing the transparency).
#3
I'm a bit confused about why you need that dialog at all. Can't you just put
Code: ags
cEgo.Say("My keys were in the door!");
in the hDoor_Interact script?
#4
That basic demo is quite cool. thanks for porting, Gilbert.
#5
Quote from: Stupot on Tue 17/10/2023 01:48:47Now. Climate.

No worries. Elon got it!



Quote from: Danvzare on Tue 17/10/2023 15:29:32I feel like this is a reference to current events, and that it's flying over my head.  ???
Not that I'm complaining though. Living under a rock is rather lovely.  :-D

Yes, it is. The escalation in Israel/Gaza should be all over the news for over a week now  ;)
#6


Just wanted to share, as I think it's definitely one of the better in- and outputs I had with ChatGPT.
#7
I think the return in line 17 should come after the closing bracket in line 18.

Also good to know that script commands can be combined with dialog commands, I wasn't sure about that.
#8
Yes, either make a bool that changes the dialog*, or use a String variable that directly changes the greeting text of the two.

* You don't have to switch to another dialog. In dialogs you can use normal script, so in @S you could write something like this (with indented lines):

if (wasTalkedWith)
{
  characterA.Say("Hi friend!");
  characterB.Say("Nice to see you.");
}
else
{
  characterA.Say("Hello, Stranger.");
  characterB.Say("Hello.");
}
#9
I played around with the reed, and while I'm not too happy with the result, I still wanted to share.

I think your reed looks better and more interesting, while in my edit it's less noisy and blends more into the marshland soil.

#10
Nice improvements, Ben!

The clouds look much better in your picture, but I noticed there's still something weird: The clouds all end right before the edge of the screen. It would look better if some would go beyond.
#11
I really like the picture! My first thought though was your second issue: I think it IS rather inconsistent in style. I think the marshland has too many thin strokes and too many colors too, and it would look better if you made it smoother, using less colors and some bigger strokes.

Another thing that stands out for me is the clouds. They are so uniformally shaped and located, and the sky feels very unnatural and comic-like. I think it would benefit from making the clouds more randomly shaped and sized, and maybe less bright.

I really like the train, the rails, and the ground though  :) A farmhouse and animals are good ideas. A fence can also do wonders, or a forest in the background.
#12
A baseline which is set to 0 is automated, meaning it's set at the bottom of the object. Any other value than 0 is the y-coordinate on the screen, so if you set it to 1, it will be at the top of the screen.

Edit: My guess is that you think that a positive or negative number moves the baseline up or down, which is not how it works.
#13
Using the ID of the buttons should simplify this a lot.

The idea is that you code this somewhere else than in the button's events, and the pattern should just reflect the ID numbers.

I don't have the time right now to go more into it or to provide code..
#14
Congrats, Pinback!

Looking forward to a new theme.
#15
Small wooden drawers! Who would have thought they'll fit in your pockets?



#16
I would have voted for RootBound.
#17
Ah, too late for voting..
#18
I'm still in my second playthrough and currently don't find much time to continue, so I'll post some thoughts I've written down while playing (today's update gave me the impulse):

Spoiler
- Minor thing: Walter faces door 2 when interacting with it, but doesn't face door 1 (before knowing about Joe)

- There could be the option to buy light bulbs in the general store, so you could have an extra bulb, or get one without having to wait for Mrs. Dombrowski to bring a new one. It would also make sense to ask Joe for a light bulb, whether he actually has one or not.

- It happened several times that I exited the university library via the map only to realize that I forgot to borrow a book that I had in the inventory. Walter then just says that he'll return the book. It would be quite time saving if there was the possibility to stay at the library in that case, instead of leaving. There could be a message with options:
"You have books in the inventory that you haven't borrowed.
1) Return the books and leave
2) Stay at the library"

- What I found strange was the fact that my "freezing" status didn't go down while I was chopping wood on a sunny day. This doesn't really make sense and I really anticipated it going down, which would also be cool gameplay-wise. Making money and getting warmer :)

- Minor: When talking to the boy in the alley it doesn't really make sense that Walter says "I'll be back soon" when asked for a proof to be student, if he has his student card in the inventory. Maybe he could say "I'll see what I have" or something similar.

- I would prefer decimal/float numbers in the status/skills panel instead af rounded numbers.

Also the rounding seems odd. I had an exams value of 6.9 and it showed 7, but I also had a Math value of 2.8 and it only showed 2.
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#19
How do you want it to work exactly?

If the character should just continuously walk between two points it's simple:

Code: ags
if (!character.Moving)
{
  if (character.x == 100 && character.y == 100) character.Walk (200, 200);
  else                                          character.Walk (100, 100);
}
#20
I got it in four today. Funny enough I started with "stare" which i seldomly do  ;)

Wordle 668 4/6*

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Spoiler
STARE
PLUMB
FOUND
HOUND
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