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Messages - cianty

#1
Engine Development / Re: AGS engine iOS port
Sun 03/06/2012 22:01:17
I got to test my game with an adjusted version of this on my new ("unjailbroken"!) ipad. So the app is currently for iPhone only - and the "zoom" for iPhone apps on iPads looks really horrible. Will you make this an universal app in order to support a "clean" scaling for iPad resolution?
Also, the curor @ touch position doesn't work in practice for me one bit. You have the "move finger to move cursor" control (see e.g. scummVM or MI iPad version) in the Adroid version - will you do this for this too? Or can it be configured?
#2
Engine Development / Re: AGS engine iOS port
Mon 21/05/2012 21:15:26
Most interesting! However, I'm not keen on jailbreaking my iPad... any hopes in being able to create normal .ipa/.app(or whatever) soon?
#3
Thanks, but no need to hurry. I'll wait. :smiley:
#4
I have just downloaded the plugin and I love it! This is very very useful for me. I recently wanted to change the "in-game" name of a certain character and this is perfect for finding all instances where I used it.

The only annoying thing is that it has problems with all sorts of header files. For example, it doesn't accept the gui scripts in my game (LucasArts 9-verb gui template).
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