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Messages - theo

#1
Quote from: Galen on Wed 30/03/2011 22:22:54
Boobs and half a swastika.

that's exactly what I saw. omg our brains must be interlinked. :o
#2
lolz I just did some searching and these came up. I'll try to remember to do my research before asking next time. Thanks:)
#3
The new version of JD will be featuring characters with nice fancy 24 bit alpha transparencies. Being rather frame-heavy, this will most likely leave the game immensely large (mb wise). Is there some easy way of compressing these assets? "Compress the sprite file" yields no results, and I see no point trying to compress them before sticking them into AGS.

edit: to my great relief I just noticed the game compresses beautifully when I zip the whole thing. I guess file size while unzipped isn't really a big issue nowadays so maybe there's no cause for alarm. Any thoughts?
#4
calin: yeah. 16:10 is both nice and common. I'm not after low res though. If 16:10 is the rule, I'd prefer it if I could chose 1280*800 as the resolution for my game. 640*400 doesn't really cut it.

ascovel: true, but I'm not after multiplying, I want the original dimensions to change.

anian: agreed. it's a mess!

wyz: I'd love that too. Let's keep on dreaming, lol.
#5
I can't even select 1280x960 in the general settings pane of my game. Can you? What am I doing wrong, lol?
I'd like to run my game at 1280x720. A nice resolution in my eyes. I wonder if monitors in general can handle it in full screen...

I think as long as you're going for windowed you're fine. Most people should be able to fit it onto their screen. I think it's a real shame not to run games in full screen though... For me, windowed really ruins the immersion.
#6
Steam does seem random in many ways.  :-\ Anyhow, thanks for your thoughts on this, guys! Confusingly enlightening!  ;D

So another question then: Many players have widescreen monitors, many don't. Is there a common solution to this issue when building AGS games? I'd like to be certain my assets aren't being squashed and stretched at random.
#7
Is anything stopping me from making a game in AGS and selling it on steam?

If not, is anyone doing this?

If nothing is stopping, and no one is doing it, why is that?

#8
Thanks for the quick response Gilbet!

Anyone know if there are any plans on pushing the mac runtime to AGS 3.2 compatibility?
The thread seemed somewhat dead sadly.

Saren: A good thing to know about alpha channels is that there are two common different types of them. There are those traditionally used in oldschool games that are simply transparency on/off. This is what you get in a .gif or a 8 bit .png. More commonly nowadays however is a fancier transparency that uses 256 depths of transparency, thus making it possible to have nice smooth edges on things, instead of jaggedy on/off pixels. 24 bit png's for an instance, use this.
#9
Can I compile my AGS game into something that can run on a mac?
(not interested in running the game through a virtual machine or anything wackily complicated like that, I want a standalone version of the game that runs on mac.)

I'm guessing this is a no-go since I've seen zero ags games boasting about being mac compatible.
#10
ok thanks yall. what an intriguing character.  ;D
#11
I realize this is a bit of a n00b question but it's time for me to step out of the closet and challenge my ignorance.

Who/what is oceanspirit dennis?
#12
Me, exploration mode.



For some reason I feel it is my duty to write something catchy about my picture, I have however chosen not to do so.
Somehow on topic: Jethro tull rules.  ;D
#13
thanks, man! Antialiasing is working fine now!
#14
Thanks Gothic + Leafshade. This made me realize that I am not running the newest release of AGS.

This however gives rise to another question -which honestly I feel a bit stupid asking- where can I download AGS 3.2? I found a thread in the technical forum but the dl link was broken.  :(
#15
I have done some searching on the forums but have had a hard time getting a straight answer to this question:

Is it true that there is no way to have antialiased fonts in AGS when they are displayed against... say, my backdrop?
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