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Topics - Dave Gilbert

#1
Hi all. I love the feature to "Add all sprites from folder" when adding an animation to a loop, but it has one small issue that makes it a tiny bit annoying to use.



It always leaves a blank sprite at the start of the loop which I then have to delete. Could there be a "REPLACE all sprites from folder" option that replaces all the frames in a loop, as opposed to just tacking them onto the end?
#2
Hello all. Right now we have commands like control-G to bring up the global script, but would it be possible to create custom keyboard shortcuts to bring up additional module scripts? There are a few that I have to open up a lot, and being able to open it with a quick keyboard shortcut would be handy. Especially since I have a lot of them buried in folders.

And while I'm here, a shortcut to automatically open the sprite or global variable tabs would be nice as well!
#3
Hello! So I've been getting a lot of "Out of memory" errors when testing my game lately. Like this:



They are easy enough to fix once I narrow down where in the script the error occurs, but the error message doesn't give the script and line number where the crash occured. So finding that spot can take much longer than it would for a traditional crash. Is it possible for these error messages to spit out where in the script the crash happened?

Thanks!

-Dave
#4
Been working on this for a year so figured an In Production thread was due!

Wadjet Eye is super proud to present: Old Skies!



Trailer
https://www.youtube.com/watch?v=oqhuyKIy9-U

Story
Time travel is real and history is up for grabs! Playing as Fia Quinn, a time agent for the ChronoZen agency, your job is to keep close watch on seven travelers who have the desire (and the bank accounts) to sightsee in the past. Some are simply curious. Others have unfinished business to resolve. And they've all put down a lot of money for the trip, so it's vital that you keep them happy while ensuring they follow the rules. But what could go wrong? It's only time travel, after all.

Written & Programmed by: Dave Gilbert
Backgrounds and sprites: Ben Chandler
Music: Thomas Regin

Features
•    Seven time periods to explore, from the speakeasies of the Prohibition era to the vicious gangs of the Gilded Age to the World Trade Center on September 10, 2001.
•    High resolution 1920x1080 graphics. (That's three times higher than Unavowed!)
•    Puzzles that require temporal thinking to solve.
•    Death! You CAN die in this adventure game, but time travel means you can try again. And again. And again.
•    Musical score by Thomas Regin, the composer for Unavowed and the Blackwell series.
•    Professional voice acting with Wadjet Eye's largest cast yet.

More news as it comes!









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