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Quote from: Crimson Wizard on 22 Sep 2021, 13:01
Of course hashmap or btree may be somewhat slower than accessing objects directly, but
Quote from: eri0o on 21 Sep 2021, 21:28Ouch.
object references could be direct but they use a hashmap/btree
QuoteInteresting read. Thanks!
AGS script is slower than many other scripting languages, because it's compiled to generally inefficient bytecode; it emulates x86 asm, but have many repeating operations that are redundant in a scripting language. I wrote a post about this many years ago: https://www.adventuregamestudio.co.uk/forums/index.php?topic=47320.0
Quote from: Crimson Wizard on 20 Sep 2021, 21:44That's the thing I forgot existed.
They are marked as "Build Action = Embedded Resources"