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Messages - DutchMarco

#1
The Rumpus Room / Re: Happy Birthday Thread!
Thu 24/12/2009 19:48:31
Happy Birthday, Santa!
#2
Hi all,

                  backgrounds free for anyone to use.

OK I first posted this in a thread of my own, I will post it here since this is the more appropriate place to post it, and also because I've made an addition.
;
I refer to this thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30009.msg383594;topicseen#msg383594

And the addition is another beach background, I hope this turns out to be useful to someone.
(p.s. yes, this post was just an excuse to draw attention to my bgs again, and to announce that I found another old bg on my hd)
#3
Quote from: Corey on Tue 28/03/2006 14:56:17
would anyone care for some home made gui's??Ã,  ;D
I personally will be using the MI2.7 GUI for my (intended) project, but by all means do it. After all, the MI2.7 GUI is also a homemade GUI  :D even though it's graphically and functionally ripped off of the LEC games... If you make something functional and useful, people could at least use it to make their own versions with different graphics.

I say go for it!
#4
Mugogrog,

How you fix it is as follows: (I'll describe it by heart so the details are wrong but you'll get the idea)

- try to test the game (Ctrl+T). You get an error and get directed to line 631 in the script.
- change the function call's "string" into "const string", do this for a few parameters.
- There's a "translate" block nearby. If you can't find it, save the text by Ctrl+W and retest by Ctrl+T. You will be redirected to that block if you choose to debug.
- comment out the function call "translate {" and "}", but leave the actual code (DefineMode function calls, or DefineINVMode or something) intact.

It should now compile properly.
------------
Edit: here's how you do it in the global script:

Line 82 change "string" into "const string":
function DefineMode(int mode, const string name, int AGSmode, char extension)

Line 91 change "string" into "const string":
function DefineInvMode(int mode, const string name, const string preposition, int onlyinv, int caninteractwithinv, char extension)

Line 659 onward, comment out the "if" statement and the call to func "translation" but leave the code inside the "if" statement to work:
//  if (Translation("default")){ // if no translation file is being used
//         mode   button   normal   highlighted
//            number   sprite   sprite
    DefineButton(   GIVE,      0,   13,   22);
    DefineButton(   PICKUP,   1,   14,   23);
    DefineButton(   USE,      2,   15,   24);
    DefineButton(   OPEN,      3,   16,   25);
    DefineButton(   LOOK,      4,   17,   26);
    DefineButton(   PUSH,      5,   18,   27);
    DefineButton(   CLOSE,   6,   19,   28);
    DefineButton(   TALK,      7,   20,   29);
    DefineButton(   PULL,      8,   21,   30);
//  }

You need the DefineButton calls for the menu to work properly. But you have now disabled translation.

There are more places where old-style strings are used, but the code seems to function with only these changes. In fact when I changed more bits of code, I just got lots of different error messages.
#5
Quote from: Pablo on Sat 18/03/2006 19:08:39
DutchMarco: You can get it by copying and pasteing the download link into your browser:

http://www.angelfire.com/dragon2/prefontaine/scytheisland.zip
Thanks Pablo, I got to the website by going to the website http://www.angelfire.com/dragon2/prefontaine/ then I started downloading the file from there. The screenshots look nice, let's hope the game is just as good!
#6
Hi guys,

Has anyone got a link to "Scythe Island"? See http://www.adventuregamestudio.co.uk/games.php?action=detail&id=384
The file's hosted by Angelfire, but they don't allow deep linking so I can't get to it. Thanks in advance!
#7
Another Dutch guy here (really? ;) ), I stumbled upon the Indy game sites (FoA and FoY) and found my way through to BBC.com. Got very excited an dalready played a few rather nice games, looking forward to playing more! I've experimented a bit with AGS, it seems very nice but my drawing, animation, story writing and puzzle making skills may need upgrading before I make my own game :'( knowing how overambitious I can get when I get excited...

This place really brings me back down memory lane to the times I wasted playing MI1 and Indy 4 as a teen, and now I'll probably be wasting even more time playing your games and perhaps even trying my hand at one of my own!

Anyway I hope to stay around here, learn some and maybe even be helpful to the community.

If only I had a tablet...
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