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Messages - newwaveburritos

#1


This was a little tricky at this resolution since everything is a bit "blurry" to begin with.
#3
Just played through it and had a nice time doing so.  Can't wait to finish it!
#4
Oh that's a fun idea and some nice example photos.  I have no idea what to do lol.
#5
Oh, I'm the guy that @Khris was responding to before because I had the exact same issue where I wanted more of a pixel fade than the Transparency++ in the manual.  That script he posted is for a character but I think you could either edit the script or more hilariously make a screenshot a character and then fade that out.  But I've used that script quite a bit and just made everything I've used it on a character rather than edit anything.  It's pretty great!
#6
Quote from: AndreasBlack on Mon 02/10/2023 19:41:47Yes, i love disguises! Short but good little game, strong re-play value (laugh). I'm gonna use disguises in my game too, probably not like this tho. More in a tradional *use tinfoil-hat on playable character click*

I will admit that setting the system up was rather annoying but once it was working it was actually a lot more versatile than even what you see here.  Especially since the "walking around" character was only ~45 pixels tall there was a lot of room for fudging.  You can see the rough edges in certain places where you sort of intuit how the character is assembled.  There are three walk cycles which represent the shirt colors, a different dummy head character (which will disappear and reappear when clicked, a debuggin mechanic I forgot to remove) for all the heads, and finally a dummy speech view character which is essentially flapping lips over everything that work with all permutations.  But this is also why there is only a single walking view and the same flipped.  Doing up and down would be 300% more stuff to draw although you could probably get away with some more fuging like duplicates and the "up" speech view just being the head moving up and down which you could script instead of animate.  If I were to make this a longer game though I would lean into this some.  I do think it's a fun concept.  Essentially this is a combination lock puzzle where you play the part opf the combination yourself.

As to replay value I wanted to include more but obviously ran out of time.  I really wanted to add the classic sitcom gag where you have to be two different people in the same place and constantly making flimsy pretexts for why you have to leave for just a moment.  But there are two endings at least!

But anyway, glad you like it and thanks for playing!
#7
Ah, hearing that you could immediately recognize my style from a guy with an immediately recognizable style is really quite a thrill!  Thanks!
#8
Hmmm...a baton pass, eh?  I don't mind if it makes your life easier especially in regards to a MAGS entry.
#9
Congratulations Creamy! This was a fun one and I look forward to whatever you come up with for this month. The more ridiculous the better as I always say...
#10
Done for the $107 Adventure Game Challenge.  Classic EGA graphics and resolution.  A quick little tale where the main drive is wearing disguises in order to pull off a heist.  I had a blast making it and since I already had a lot of useable backgrounds I could concentrate on adding a few little character animations and trying to set a mood. 

Two endings!  Nobody has picked the second one yet!!

AGS Database

Itch Link[/ur]



#11
Quote from: heltenjon on Sun 24/09/2023 04:29:37This was fun. And while visiting your Itch page, I also tried out your efforts to try it out in a game, too. Cool and fun game mechanics!

I even noticed the statue from your background blitz entry, so I guess I now either know whose building that was, or where he stole it from.  :-D 

Oh dang that was supposed to be hidden!! At least until the jam it's intended for us over lol. Well, try again in six hours if you like and you can play the "finished" version. 
#12
This is pretty much all I do, actually.  Although I'm probably more 1990 EGA than 1988 EGA lol.  I can probably help out here and there over the course of time.  Or I may actually have something lying around that could work for you.
#13
Not every day you hear someone recommend the EGA palette lol.

I will say that I love dithering but the reason (aside from a creative or stylistic one) is because you're trying to represent a color you don't have in your palette.  So, it's seems strange to me to have a low resolution image, dithering, and a large color palette.  With the foreground tree you've got a gradient of quite a few colors but you use the dither patterns on the ground.  To my eye I prefer the dithering but I'm a dithering guy.  Working with a pre-defined palette is good advice though.  That's what I started with (EGA) and I never moved on even though I have to use magenta a lot!
#14
Oh, I vote for @Creamy in all categories.  It's a great entry.  I love how it's a cutaway that seems "natural" somehow and has three distinct zones: room, window, background.  The emphasis is on the room obviously but the other two really play a role in selling the scene.  I'd play it!
#15
Oh yeah I did notice that question mark block as I was driving around doing the testing lol.  I was just like "eh I'll figure that out later..."
#16
Ha ha dang that looks great.  My Quarantine-clone is kind of a pile by comparison.
#17
Fooling around a bit and I created an portrait generator.  I'm using it for another project but it's fun enough on its own to slap it up on itch.  If you come up with a cool one post it!  There is not good way to extract it though lol.  Anyway, there's a couple of Easter eggs.  You can make an EGA portrait of several quasi-famous people if you click around.  Press "M" to enable to cursor if you're not on mobile and if you are on mobile I'm sorry it's so insanely tiny.  I'll add the boy version to this thread when I finish it if that's allowed.  It's all the same thing after all.

EGA FaceMaker 3000


Some generated faces that more or less resemble what you can make:



#18
I definitely worked backwards from the demo rather than forward from the module.
#19
That's definitely part of it.  I fooled around with various figures quite a bit last night and didn't quite get it.  Steps that I took: shrunk the map to make it a little bit easier to take in.  Changed the colors from EGA yellow and black to random colors just to rule out the GetPixel 8 bit color shenanigans.  It's definitely now populating the map with the correct boundaries but doing something else that's curious.  If that code weren't working I would assume that when I increase the for loop iterations it would just completely populate the map with trees but that's not what it's doing.  It's not populating part of the map but I can't figure out what kind of rules it's using.



Code: ags
function khrisTrees(){
  
  
    DynamicSprite* highway = DynamicSprite.CreateFromExistingSprite(9);
    DrawingSurface* ds = highway.GetDrawingSurface();
    int x, z;
    
    for (int i = 0; i < 800; i++) {
      bool found = false;
      while (!found) {
        x = Random(600)-300;
        z = Random(600)-300;
        int c = ds.GetPixel(x, z);
        found = c != 6812 && c != 7127; // actual yellow and black go here
      }
    m7.AddObject(x, z, 0.4, 7);
    }
}
#20
Thanks @Khris your willingness to always help out and write ten lines of code that solves a relatively complicated problem always floors me.  This isn't actually working lol but I think it actually is working and only appears not working because there is something up with the coordinates.  At first I thought it was because the highway was black like Color Number 0 and I remember GetPixel is a little weird about the first colors which I always use stylistically but when I changed it to a weird green it still happened. 

Eventually I had the idea to make a coordinates tracker debugger and when I drive to the edge of the map it's actually got my coordinates at like -1500 so I think there is something going on there and I just need to figure out how the coordinates relate to the map.  I think I'm gonna drive around in the woods a lot!
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