Character implementation

Started by nightmarer, 19 Dec 2021, 10:25

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I would like to personalize some Characters with some special features.
For example, I would like to add a bool variable which defines if the Character is alive or dead.
I don't know if it is posible to do that. I want to clean global variables to define this.
Which would be the better way of doing this in AGS?

Crimson Wizard

Look up "Custom Properties" in the manual, these are named variables that may be attached to game objects, set in the editor and read or changed in script.


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